About me...

Contact Me

I am a CG effects and motion artist based in London and have been working in the industry for around 10 years. My primary software is Softimage, with some production experience with Houdini and Maya. I have a good understanding of most areas of CG with a strong emphasis on visual effects and simulation.


I am interested in most aspects of design, including illustration, motion graphics and product design. I also enjoy having personal projects rolling along side my commercial work, including Live Visuals and 3D projection mapping,  illustrating characters and designing wooden toys and products. All of my non comercial work can be viewed on my blog (coming soon). Outside of my creative interests, I am a fairly active person and enjoy most competitive sports.

I have a strong understanding of most areas of cg

email | jamie@jamiefranks.co.uk

Skills

Effects Supervision | Cloth Simulation | Fur & Hair Dynamics | Lighting | Compositing | Fluid Dynamics | Particle Effects | Modelling

Autodesk Softimage | Houdini | Marvelous Designer  | Arnold | Mental Ray | Maya Ncloth | Syflex | ICE | Adobe After Effects | Adobe Creative Suite

Experience

Senior Effects Technical Director | Passion Pictures | Freelance | 2008 - Present


- Responsible for the setup and development of all Cloth Simulation for Cg characters

- Creation of effects systems to streamline production workflow, including Clothing rigs, Hair & Fur simulation rigs

- Development of simulation pipeline using point cache & ICE cache systems

- Creation of modular VFX systems for snow, confetti, plankton. Utilizing libraries of pre cached simulations to achieve the desired results

- Creation of particle shape Instance systems to quickly populate scenes with plants, grass, trees, coral & Gravel.

- Creation of Cg Explosions, fire and smoke simulations using Maya Fluids & Softimage

- Rigid Body dynamics, Shatter, impact & debris effects using Softimage ICE

- Creation of Feathered characters using the Softimage ICE framework

- Stylized and realistic lighting using mental Ray and HDR lighting techniques



CG Artist & Head of 3D | Lime Post Production | 2004 - 2008


Part of a small team working on broadcast idents and commercials. During my time here, I was involved in the whole production process. Creating storyboards and concept art for pitches, character design, modeling, texturing, rendering & compositing. I was eventually promoted to Head of 3D where I supervised a team of Cg artists and compositors.


CG Artist | The Hive | 2002 - 2004


I was part of a team working on a childrens tv series and then moved onto commercials where I was used to model retail products using Lightwave 3D.